![]() ![]() +1 Disengagement opportunity every 5 levels Scientists have a small chance to be killed by random Archaeology Site events.Anomaly Research Speed is determined by comparing a scientist's skill level to the level of the anomaly.Certain anomalies and special projects award large amounts of additional experience when completed. ![]() ![]() Scientists can gain new traits from certain anomalies and special projects.Science ships require a scientist to perform any action except exploring wormholes.Research Speed in a department is reduced by −25% if no scientist is assigned to it.Governors can be killed by an event if a planet in their sector has the Mob Rule planet modifierĠ.1 per day when assisting cloaking detection.When an empire's first ruler steps down it becomes a governor.Rulers can be assassinated by the Contingency during the Crisis.Rulers that return to their pre-ruler class return to their previous traits and can be reassigned.Leaders that become rulers receive a new set of ruler traits.An empire's first ruler's name and appearance can be customized at empire creation but its traits are randomized.Rulers are elected from leaders based on an empire's Government type, unless using the Imperial authority or the Gestalt Consciousness ethic.Leaders are divided into 5 classes that determine their possible assignments, bonuses, experience sources, and available traits. ![]()
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